
I’d like to see different shops such as blacksmiths, tailors, taverns, town halls etc. But something needs to be done about the sameness of the map locations and towns.

I don’t really know how this could be accomplished in a purposefully way (see my last point for a possibility). Different shops in towns, and resources/goods that could be bought and sold. – I think the game needs diversified settlements and a deep deep economic system. Heres a very basic list of things I think would work (but in a non-detrimental way):

I worry that the processes we are currently limited to could become stale. The game does need more to do, in my opinion (despite loving the hell out of it at the moment). Simplicity can, as a negative side effect create sameness and repetition for the player. Even with the addition of the overarching story, and the ‘Greater Evil’ the world of Battle Brothers will still be free roaming, and more importantly alive. But simplicity can also be a detriment, theres a fine balance that needs to be achieved I think. Theres nothing too complicated, and as of now the player is limited to these processes on the world map. Now, this is all good, like you say simplicity is good. – Players level their Battle Brothers, equip them, and select perks.
– Quests come in four varieties (find _ or travel to _ or raze _ or protect the caravan) – A number of dwellings and sites can be attacked. – Companions can be hired in many varieties. – Players move from one village to the next to find quests and replenish supplies. First and foremost this is a game about managing a mercenary company, but it is also an RPG, and somewhat of a realtime sandbox outside of combat.Ĭurrently the game plays out in this fashion (when outside of combat): Currently Battle Brothers has a certain amount of things that can be done in the game.
